Unreal Engine Game Programmer
Sorter (Indie Project)
- Built factory-sorting gameplay in UE5 with spline conveyors, mergers/splitters/switches, and port-based snapping.
- Implemented build/placement workflow with ghost preview, rotation, and tool-belt inventory.
- Designed item economy: portal-spawned items with quality tiers, refurbish/polish stations, crates/collector payouts, and persistent saves.
- Added automation via picker workers and inspector drones; integrated upgrade terminal, shop unlocks, and room expansion.
- Created supporting UI/UX (HUD, main menu, pause, upgrades) and audio settings.





